Dev Leaks (From Discord Server)

Game mechanics

 * Will be added new Mini-boss - caterpillar (Here)
 * Will be added friendly bee at zone 2 that will be a shop ! (Here)

Game design

 * Small Preview (Here)
 * New Hive Zone 1 ! (Here1), (Here2) , (Here3) , (Here4) , (Here5),(Here6),(Here7)
 * New Hive Zone 2 ! (Here1), (Here2) (Here3),(Here4),(Here5)
 * New Hive Zone 3 (Here1), (Here2)
 * New Hive Zone 4 (Here1)
 * A lot of new cosmetics (Here1)
 * New baaren's sounds (Here1),(Here2)
 * Factory Core (Here1),(Here2)
 * Hive Background (Here1),(Here2)
 * Hive Background Spawn (Here1)
 * Hive Background Caterpillar Zone (Here1)

Game Will Be Available on Switch!

 * Game on Switch - (Here)

Game mechanics

 * Updated Keybinds settings (Here)
 * New camera (Here)
 * Enemies now will disappear when they behind camera (Here1),(Here2)

Game design

 * New Cosmetics "Scarf" (Here1,(Here2(,(Here3),(Here4),(Here5)
 * Blue Scarf (Here)
 * Merch Sign (Here1),(Here2)
 * Was fixed capitalus coins mesh (Here1),(Here2)


 * New Yeti animations (Here)

EarthKwak didn't post a lot about this update.

 * Update list by EarthKwak (Here)

Game mechanics

 * New settings menu (Here1),(Here2),(Here3),(Here4),(Here5)
 * Changed damage taking animation and bonk animation (Here)
 * Now you can talk only with one NPC instead multiple (Here)
 * Now we can enter houses in hub (Here)
 * Lever collision was changed (Here1),(Here2),(Here3)
 * In houses we have a greenscreen (Here1),(Here2)

Game design

 * Fridge wrong part was fixed (Here1)
 * Fixed Floor Is Lava texture of lava (Here1),(Here2)

Game mechanics

 * New type of platforms in the Arcade World. They will disappear and reappear in some time(like in Super Mario games)
 * New platforms magnitude (when you jump on moving platform, you move in this duraction when jumping) (Here)
 * New coyote timer, when you move down from platform, you can jump in air and double jump. (Here)
 * New character physics (made on dev stream that was 27.04.2021)
 * New climbing animations (Here)
 * Glassess cosmetics (Here) ( Music made by Space Jukebox )
 * New vehicle physics (Here)
 * Babies dialogs (Here)
 * New belly stomp bug replace to move (Here1) (Here2)\
 * New chair behavior (Here)
 * Now you can equip locked cosmetics (Here1),(Here2)

Game design

 * Now NPCs in hub, move and they feel more alive! (Here1) (Here2) (Here3)
 * Now NPCs will wear different clothing (Here)
 * Bears will be re-named (Here) (Here2)

There is a video, where dev showing to us weared bears and re-named (Here)


 * New Desert tower physics (Here)
 * Now, Desert tower looks like this (Here1),(Here2),(Tower collision)
 * New freed animation (Here)
 * Cosmic Shicka skin (Here)
 * New design of puzzle in Turtle Vilage (Here)
 * New Arcade World platforms ! (Here)
 * Water lily (Here)
 * New cosmetics? (Here1)
 * Baby bears dialogues list (Here)

Game mechanics

 * New 3 very well hidden stickers in each level, as a collectible to hunt. (Video How Its Working) - Hidden stickers will apear when close to the camera. (Here)


 * 1) Turtle Sticker -  (Here)
 * 2) Snow Valley & Turtle Vilage (Here)


 * Tutorial level changing to show all game mechanics

Game design

 * Rework the level names from floating text, it with something more connected to each level :


 * 1) Snow Valley - (Here1 | Here2)
 * 2) Turtle Vilage - (Here1) (Here2)
 * 3) Beemothep Desert - (Here)
 * 4) GIant House - Not yet,


 * New brick wall textures (Here1) (Here2)
 * A new point of interest in the desert, something new to discover and interact with(Here1)(Here2)
 * A new flower look in turtle village(Here1)(Here2)
 * New golden bears board (Here) -- p.s. board number 2

Story

 * Earthkwak games also in the process of a story rewrite with a friend "The goal is to change the intro et the ending, and change some of the characters dialogues to make a better story overall. The current scenario is a mess, it's a patchwork made out of stuff I wrote last minute before some updates"

Earthkwak games plans for version 1.9.X is:

 * 1) Improve the level tutorial
 * 2) Add the hidden stickers
 * 3) Improve player and vehicle physics
 * 4) Lots of other quality of life and bug fixes

Earthkwak games plans for version 10.0 is:

 * 1) Story rewrite, hive overhaul, improved levels and walking NPCs (there won't be any content release for a few month while I work on this)

Update 1.9.6:
User interface changes


 * New text style (Here)
 * New UI buttons style (Here)
 * Recolored all UI\ (1Here) (2Here)
 * New (off / on) UI animation (Here)


 * New Joystick and Buttons animation

Game changes


 * New seating animation for paper plane

Update 1.9.5:

 * New enemies animations
 * Reindeer has 2 HP! When they have Last HP, they become to very angry and go attack you (Here)
 * Now Enemies avoid Walls! (Here)
 * Now, enemies walk around small area when calm. Penquins lost "SnowBall" Ability but get "Slide Attack. (Here)
 * Enemies walk around small area (Here)
 * New Arcade world theme (Listen Here!)
 * New stop walking animation (Here)


 * New Enemies!

1. Cockroach - Cute vilager of Big House who can attack you in randomly time


 * Moves Walk around small area!


 * Attack you by jumping on you!

2. Snowman - New enemy from Snow Walley, he replace throw snowball move from Penguins


 * Can throw snowballs

Snowman wont be added!


 * New advertisement screen!
 * Enemies respawn in 120 second (2 min behind screen )
 * New oxygen UI (similar as SP) (Watch Here)
 * New Enemies Moves!


 * New Camera for Reindeer King!

''' New Update must drop in next week! (This is what said EarthKwak Games at 16,11,2020) -- '''